Our CREATORS from Filmakademie Baden-Württemberg‘s Animationsinstitut invite you to join their largest public Gameplay Session for FATE OF THE MINOTAUR! The adventure game is a narrative VR experience crafted by the Animationsinstitut R&D as part of the EU-funded project EMIL (European Media and Immersion Lab). Don’t miss this unique opportunity to explore the intersection of storytelling and immersive gameplay.
The Gameplay Session takes place on Tuesday, January 28, 2025, from 10:00 to 17:00 CET (or later) in the Kuhn Studio at Filmakademie Baden-Württemberg in Ludwigsburg. The event is free of charge, just drop by (no registration needed)!
Whether you’re new to VR or an experienced gamer – the developers want to hear your thoughts! There are various ways of trying things out – as non-interactive stereoscopic 180° film, as interactive single- or multiplayer, stationary or free-roaming (8x8m area).
Now online – TechTalks Presentations from October 22!
The TechTalks Stuttgart event series presents technical topics from the fields of visual effects (VFX) and animation for scientists, creative professionals, students and the interested public. After the keynote speeches, people can spontaneously take to the microphone on their own behalf. At the recent TechTalks on October 22, 2024, the Research & Development department of Filmakademie Baden-Württemberg’s Animationsinstitut presented two of their current projects: EMIL-XR and MAX-R in Filmakademie Baden-Württemberg’s Albrecht Ade Studio.
You can now watch the two presentations of that evening online!
EMIL-XR: Volker Helzle and Andreas Dahn introduced the European Media & Immersion Lab, featuring the R&D’s Lighthouse project FATE OF THE MINOTAUR – an immersive VR-journey designed for up to four players. EMIL – European Media and Immersion Lab (emil-xr.eu)
MAX-R Project: Simon Spielmann and Jonas Trottnow shared advancements in the Mixed Augmented and Extended Reality Media Pipeline (MAX-R), including AI-assisted tools that push high-quality XR content creation to new levels. MAX-R (UPF)
Photos: FABW
At the hands-on demos, the attendees could test the latest versions of the R&D’s Digital Locations and AnimHost. They also had a chance to step into virtual reality for an unforgettable encounter – coming face-to-face with the Minotaur.
The TechTalks Stuttgart event series presents technical topics from the fields of visual effects (VFX) and animation for scientists, creative professionals, students and the interested public. After the keynote speeches, people can spontaneously take to the microphone on their own behalf. The next event will take place on June 18, 2024, at 18:00 CET at Das Gutbrod, Friedrichstr. 10, 70174 Stuttgart.
Admission is free! Please register in advance at contact@amcrs.de. Please note: The event will be recorded, but is not hybrid.
Program Schedule:
„Chancen und Herausforderungen von Analogfilm im LED-Volume“(Opportunities and challenges of analog film in the LED volume)
Samuel Ramm, Sebastian Burk and Luis Zappe studied Audiovisual Media at the Hochschule der Medien Stuttgart. The project “What you can’t see” was created as part of their bachelor’s theses, which dealt with innovations in LED virtual production. Its premise was to prove that shooting on analogue film material in an LED volume is possible, despite widespread skepticism, and to uncover the associated effects on the workflow in the LED volume as well as colors and moiré, In addition, an AI model for background separation was developed to simplify post-production. Together with Hyperbowl, Studio L’Equipe, Arri Rental Munich, Oh, Boy! Films and Silbersalz, they carried out a series of tests and tested theoretical findings onset for practical suitability.
„3D Gaussian Splatting für LED Wall Production?“
Luca Malz dealt with the topic of 3D reconstruction of photos in his bachelor’s thesis. The innovative “3D Gaussian Splatting (3DGS)” approach is based on machine learning and opens up promising prospects in the media industry thanks to its photorealistic 3D reconstructions. In “3D Gaussian Splatting for Virtual Production”, Luca Malz compares the results of photogrammetric scans and 3DGS and refers to the integration into an LED wall virtual production workflow.
„Lens Flare Capture“
Vincent Maurer studies Technical Directing at Animationsinstitut and presents his scientific research project on the subject of lens flares. How does a flare actually occur in the lens and how can it be realistically reconstructed? Using motion control, image processing and machine learning, Vincent is trying to find new ways to generate realistic lens flares.