Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

TechTalks presentations online!

The TechTalks Stuttgart event series presents technical topics from the fields of visual effects (VFX) and animation for scientists, creative professionals, students and the interested public. After the keynote speeches, people can spontaneously take to the microphone on their own behalf.

The two presentations of the TechTalks on March 28, 2023 at Das Gutbrod celebrate their YouTube premiere!

Winkelauflösung einer simulierten Lichtfeldanzeige. (Angular resolution of a simulated light field display.) | Sophie Kergaßner, Audiovisual Media (M. Eng.) at Stuttgart Media University
Sophie Kergaßner is currently working on her master’s thesis at Stuttgart Media University. In this context, she recently published a paper on “Evaluating the angular resolution of a simulated light field display with regard to three-dimensionality, motion parallax and visual experience“.

Online premiere on October 2, 2023, 12:00 CET:

„VFX Creature Rigging und Simulation. (VFX Creature Rigging and Simulation.)“ | Lukas Kapp, Freelance Creature TD // Student at Filmakademie Baden-Württemberg
Lukas Kapp studies Technical Directing at Filmakademie Baden-Württemberg’s Animationsinstitut. He presents his work on creature rigging and simulation for the Ghoul project (VES Award 2023 for “Outstanding Visual Effects in a Student Project”). As part of his research at Filmakademie, he is also working on the use of artificial intelligence for rigging tasks.

YouTube premiere on October 2, 2023, 12:00 CET:

TechTalks Stuttgart is an initiative of the following institutions: Animation Media Cluster Region Stuttgart | MFG Baden-Württemberg | Film Commission Region Stuttgart Hochschule der Medien Stuttgart | Filmakademie Baden-Württemberg | Animationsinstitut

TechTalks Stuttgart on Facebook

2nd EMIL call open!

VPET Unreal (Filmakademie Baden-Württemberg)

EMIL’s second call for proposals is now open until August 14, 2023! They will be supporting innovative XR projects with funding between 250.000 to 500.000 € and expertise including access to infrastructure. Check out the details on how to apply and eligibility on emil-xr.eu/open-calls/

About EMIL:
The European Media and Immersion Lab EMIL is a pan-European XR Lab network composed of four major European academic institutions – Aalto University in Finland, Filmakademie Baden-Württemberg / Animationsinstitut in Germany, Universitat Pompeu Fabra in Spain and University of Bath in England, with a mission to accelerate development of virtual, augmented and mixed reality technologies, content, services and applications.

More information https://emil-xr.eu/about/

If you want to find out more about the selected FSTP projects from the first call, make sure to check out https://emil-xr.eu/call-1-projects-selected/

Pompeu Fabra University
Pompeu Fabra University
Filmakademie Baden-Württemberg

Bringing the real world into a virtual environment

The Container City at Stuttgart’s Nordbahnhof, an area used by creative professionals with studios, rehearsal rooms and stages, will be demolished at the end of 2023. Our HEROES from the Research & Development department of Filmakademie Baden-Württemberg’s Animationsinstitut and b.rex GmbH have teamed up with Third Picture GbR and digitally captured the Container City as part of a research project to make it accessible through VR technology in the digital world and to preserve it as a cultural site. A groundbreaking project to help bring real and fantasy worlds into the metaverse!

The TV magazine NANO reported about it on the 3Sat channel in their issue of April 25, 2023. Watch it here!

Animationsinstitut Partner in the EU Project MAX-R

Filmakademie Baden-Württemberg‘s Animationsinstitut is one of the partners in the EU project MAX-R (Mixed Augmented and Extended Reality Media Pipeline).

Description of the project: MAX-R aims to define, develop, validate and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content. The pipeline will be based on open APIs, open file and data transfer formats which enable the development, and support the integration, of new tools. We will build on research and advances in VP technologies to develop real-time processes and tools that deliver better quality, greater efficiency, ease of use and interoperability between proprietary and open-source software. The new tools and processes will deliver enhanced interactivity, and novel content based on XR media data. A real-time pipeline based on open standards, creating pathways to further innovation, will launch a new era in the production of XR media.

The interdisciplinary Consortium of eleven partners (lead by Universitat Pompeu Fabra, Barcelona) from five countries covers the chain from technology development and product innovation to creative experiment and demonstration, and from XR media creation to delivery to the final consumer. It is built around Europe’s leading media technology developers, together with creative organisations operating in AR/VR/MR, Virtual Production, interactive games, new media, TV, video and news, multimedia and immersive performance.

Sources and more information: https://www.upf.edu/web/max-r/ & https://animationsinstitut.de/de/forschung/projects/max-r & in the video: