
Source: MFG Baden-Württemberg, January 24, 2025
A recent study by the research institute Goldmedia shows that Baden-Württemberg has risen to become Germany’s leading hub for animation films and digital feature film production in recent years. No other federal state in Germany is home to as many companies and professionals generating films and series entirely digitally. Many VFX companies based in Baden-Württemberg also collaborate on major Hollywood productions. Since 2010, the revenue of the local animation and VFX industry has grown by a remarkable 800 percent, reaching 170 million euros. According to the study, this development is largely attributed to the targeted support provided by Medien- und Filmgesellschaft Baden-Württemberg (MFG).
MFG Managing Director Carl Bergengruen stated: “In 2014, we became the first federal state to introduce a highly effective funding instrument specifically tailored to the animation and visual effects sector, laying the foundation for the significant growth of this industry.” Currently, the revenue in the field of animation and visual effects in Baden-Württemberg is generated by 85 companies. In 2010, there were only around 30 such businesses.
In the field of digital games, the study also identified significant revenue growth of at least 90 percent since 2015, reaching 190 million euros in Baden-Württemberg. This revenue is generated by 146 companies. The substantial growth is partly due to a specialized funding program introduced by the MFG in 2020 for local games companies. This program supports innovative games projects from concept to production.
The study also highlights the industrial policy significance of the animation, VFX, and games sectors for Baden-Württemberg. Technological innovations from these fields are already being applied in a wide range of industries, from the automotive sector and mechanical engineering to healthcare. However, 48 percent of the orders in the VFX and animation industry come from the audiovisual media sector, including film and series productions for cinema, streaming, and television.
In the games market, a significant portion of orders – 45 percent – comes from the entertainment sector of audiovisual media. However, similar to the animation and VFX sectors, there is a growing trend in orders from other industries.
The study also underscores the importance of the 70 industry-relevant degree programs and the highly sought-after networking and advisory activities offered by the MFG in the fields of animation, VFX, and games. Examples include the “Animation Media Creators Region Stuttgart” (AMCRS) network.
Source (in German): MFG, Goldmedia
The Stuttgarter Zeitung also reported on this topic in the article “Region Stuttgart ist Spitze bei Spezialeffekten aus Deutschland” on January 24, 2025. To the article